![]() ![]() ![]() People you interact with in Call of Cthulhu are added to a list some are hostile towards you while others are friendly and some can even be recruited, allowing you access new areas and open up new pathways. This act then makes the old housekeeper our chum. You tell him about the flowers, thus engendering a bond, to which he gives you the keys for the service door so you can find out what really happened. He’s still not happy we’re here, so we needed to bring him to our side. We chose aggression and stole the axe off him, then gave it him back so he would calm down. You enter into a standoff with him, prompting a dialogue tree, where your skills define the options you can take. It belongs to an old housekeeper, who isn’t too pleased about you being there. The front is closed, so we head around the back to the service door. Winding up the path, we eventually arrive by the mansion, its bricks charred and weathered. By examining the grave and the flowers, we gain some info we’re told will come in handy very shortly. Accruing information, learning about your environment, and then harnessing it is the main pillar of Call of Cthulhu. ![]() Knowledge is the weapon your beat the Lovecraftian horror with. These graves mark the point where we’re introduced to the main mechanic of the game: information. A few steps later and we’re standing in front of two graves, flowers resting by their epitaphs. The obligatory murder of crows leaping from a bush to scare you. You’ve seen the old mansion before, the winding pathways in disarray, the general air of foreboding and expectation. The scenery is pretty standard horror fare. Edward isn’t satisfied the police report told the whole story, so it’s time for the gumshoe to earn his keep. We’re here to investigate the dubious circumstances surrounding a fire that killed a mother and child. We began with the obligatory horror scene of our protagonist travelling to the decrepit mansion, cut off from the world by a rusted iron gate. I had a chance to watch the developer play through a couple of sections of the game. ![]()
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